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Multi-agent game-development framework for Claude Code.

Open source (MIT), alpha

  • TypeScript
  • Three.js
  • React Three Fiber
  • Capacitor
  • FastAPI

The problem

Building a game touches many disciplines at once — design, code, art, audio — which is hard for a single coding agent to hold in one context.

What I did

Built a framework that splits game development across 16 specialist agents coordinating via the filesystem, with a Three.js/R3F runtime, a FastAPI observer dashboard and a CC0 asset pipeline.

Highlights

  • Orchestrates 16 specialist agents that coordinate through the filesystem.
  • Three.js + React Three Fiber runtime, packaged for mobile with Capacitor.
  • FastAPI observer dashboard and a CC0 asset pipeline.